psychobabblery: (Default)
Rose Lalonde ([personal profile] psychobabblery) wrote2016-07-10 04:43 pm

Application [Savrou]

OUT OF CHARACTER
Player Name: Box
Are you 16 or older: Yep!
Contact: [plurk.com profile] likeabox
Current Characters: Surely McGuire (The Courier), [personal profile] chipouttaluck
Tag: rose lalonde

IN CHARACTER
Name: Rose Lalonde
Canon: Homestuck
Canon Point: [S] Cascade
Age: 14

History: let me tell you about Homestuck

Personality: Rose doesn’t so much abuse the thesaurus as delicately lift words from it to deploy at the most opportune moments. In other words, she tends to pepper her speech with all the words you memorized for the SATs and quickly forgot, and if she isn’t doing that, she will simply attempt to bury you with her superior word count instead. While she’s capable of being brief, and more than capable of swearing, she seems to like the rush she gets from being just a tiny bit pretentious about the whole thing. When she really gets going, she can get lost in her own metaphors and clever phrases, to the exclusion of all else. She spent most of her downtime while attempting to get John into Sburb writing a gamefaq, treating the subject as if it were a treatise on Tolkien.

Rose’s social interactions hinge upon passive aggression and lovingly crafted sarcastic barbs. It’s safest to assume she isn’t, but it’s possible she’s already thought of that, and will be as honest as possible in her next comment to throw you off. That’s just how her mind works. She’ll even write couplets just to one up Dave’s endless rapping. Her hobby for psychoanalysis only makes her more dangerous. She’ll spin at least five lines off misused complex and disorder names, and if that won’t do the trick, well, just tell her how you feel about your mother. Oh, wait, you don’t have to, because she already knows and will be glad to tell you. You’re welcome. In any case, keeping up a conversation with her typically involves learning the sarcastic lingo, and yes, it does tend to rub off on people.

For somebody who’s read the book on Freud and made decent headway into Lovecraft, she doesn’t handle emotions well, either from herself or others. Whenever someone’s facing a crisis, like John’s room being decorated with self-hating graffiti or his father’s room being normal, she retreats behind her wall of sarcasm until the problem goes away. She’ll tell others to cool it on the melodrama while she descends into chaotic evil wizardry herself, and it seems like she’s much better at recognizing problems in others as opposed to her own. Or, at the very least, she’s much more willing to comment on the former. She spends a lot of the early parts trying to get Dave and John’s respective goats concerning their issues, and while she can easily chat about her Mom related difficulties, she can’t actually solve them.

Rose is driven by a desire to know more about everything. Especially things she shouldn’t. If you park the forbidden knowledge of ten thousand horrorterrors in front of her, she’d already be on the first serving while the others made for the exit. She treats tearing apart her land and defying her quest as if it’s of the utmost importance, shutting out almost all attempts to contact her in the process. Knowledge is a precious commodity to her, and while she’s as much a player as everyone else, she all but assumes the role of a seer long before her title gets invoked. Her attempts to control the game don’t go half as well as she would like, however, much to her dismay and increasing frustration. She anticipates the curveballs being thrown at her without realizing that she’s putting herself in the path of the sliders. She takes everything extremely seriously, which is why so much of her session is an exercise in misplaced priorities.

The more it seems that she can’t do anything to throw her session off the rails, the more intense she gets about doing so. She’ll blow up everything if she has to. That inability to deal with emotions problem that got mentioned up there is still a thing, too. Rose doesn’t handle being wrong in her assumptions very well, either. For example, she assumed that her mother was waging a passive aggressive campaign against her with ironic presents and funerals for her pets, when in fact those gestures were completely genuine. Her mom’s death before she could resolve any of these issues is what clinches her descent into grimdark as much as anything else. The thought of having to face an alternate version of her is enough to push Rose towards a drinking binge it took resetting the timeline to snap her out of. Well. Among other things, such nerves about dating Kanaya without her usual bevy of pretenses. Her entire character arc seems to focus on how she handles the expectations she’s placed upon herself. Usually, it’s not very well.

If she has a character arc, anyway. Whatever quest she was originally meant to undertake back on LOLAR is long gone. She’s flying solo now. Most of the changes she’s gone through since the grand grimdark clusterfuck concern snapping out of her gloomy goth impulses. She’ll still tl;dr all over the place and drop sarcasm bombs like a B-52, but she’s more prone to showing genuine emotion. Mostly frustration, but still, she hashed things out with Roxymom without falling into her previously common passive aggressive habits. Rose has always cared about what her friends thought about her, like when she picked up knitting because John said she’d be good at it, it’s just that she’s gotten much better about showing it. On the flip side, she’s less prone to self-destructive tendencies. If anything, she becomes indecisive and uncertain about interfering for quite some time. Going God Tier in a Green Sun explosion will do that.


Contracts: She’d sign the contract because she refuses to be left behind on some planet in the middle of spacefuck nowhere. Home now, please. That doesn’t mean she’s going to like it, however. She’s going to push up against the rules to see how much she can get away with, as well as how the Captains plan on enforcing the contracts in the first place. So, yeah, she might be a bit of a Problem.

Abilities/Skills: Rose has a strange fondness for, well, the strange and mysterious, as well as zoologically dubious. She fights using needles/wands, as well as dark magics associated with these things. She has Light for an element, which in this case is probably better translated as something to do with fortune, both the treasure and good luck kind, as well as little bit of knowledge. Being a Seer, she has learned a wide variety of things about her universe, and will presumably pick up things in this one very quickly. She'd be glad to exposit about all of this. At length. Without being asked. She can even plot out the most “lucky” path to achieve something.

Speaking of which, she’s currently ascended to God Tier. This means that she’s got conditional immortality, and can only be killed if it’s Heroic (think like a sacrifice) or Just (think like deserving it). If it doesn’t meet those conditions, Rose will otherwise respawn in a short amount of time. She’s got God Tier Pajamas, which can be magically shifted to have a different pattern than the standard Hooded affair. Oh, yeah, and she can fly a bit. That’s nice.

She’s a capable writer, though her prose always leans towards the purple.


Strengths/Weaknesses:
+ Literarily inclined.
+ It’s awfully nice, having dark magic on your side.
+ Verbose, willing to throw her extensive vocabulary around.
+ Fluent in sarcasm.
+ Working knowledge of psychology, mainly used for getting her friends’ goats.
+ She can knit, too.
- Tends to buckle under pressure.
- Derails the plot at any given opportunity. Sometimes through explosions.
- Emotions? What are those? How do they work?
- Mom drama. Lots of it. Speaking of which:
- Alcoholism runs in the family. She can pick it up really easily.
- Has this whole spooky goth girl thing going on.

Items:

One pair of knitting needles, one pair of knitting wands, and their grimdark-tastic upgrade, the Thorns of Oglogoth. The first three listed here.

Oh, and the God Tier Pajamas she’s currently wearing. These, in fact. Socks, blue shoes, and headband included.

SAMPLES
Network Sample:

Quite the clever set up they have here. If I knew I could extort a work force through withholding transportation, I’d certainly have more than my fair share of flat tires. No doubt caused by a sudden increase in nails strewn along the highway. Handymen across the nation are baffled. Screws surge in popularity. The hammers must file for divorce. So, no, Aunt Ethel, I can’t pick you up after work, not unless you’re willing to sign a little paperwork and, say, chip in for gas…

Maybe I’m wrong. You know. Theoretically. Perhaps there’s nothing sinister going on here, all business done right handed. The machine that brought us here is simply malfunctioning. The tools to fix it can only be found at this ship’s homebase, wherever it may be. Hard work and cooperation are the only way to get there.

If you believe that, there’s an interesting offer on a bridge in Nigeria you should hear about. I hear it’s pyramid shaped.


Prose/Action Sample: Sample

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